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Tuesday, September 25, 2012

Characterization: BRMMMMMMMMMMMMMMMM


Cobb, the main protagonist of Inception, is fleshed out through a variety of means both normal to filmmaking and a bit more unique, relying on the ideas contained in the plot, namely the dreaming mechanics. And there is one scene that brings it all to a head, and allows us a good look at his character.


Throughout the movie we are given a picture of a man with a tormented past and a desire to see his kids, but there is no explanation for this other than that he is not allowed back into America. In this scene, we are given a visual look into some of the reasons why Cobb is so haunted by the past. After getting several snippets before this, we are given even more insight, that he is literally hoarding his memories of his wife and kids, giving evidence that something important had gone on relating to them.

Several things impede Cobb's progress towards his goal, which is shown in his inability to get back to the U.S. and the instability of his mind (refusal to accept events) affecting conditions inside the dreamscape. In order to overcome this Cobb must literally conquer his memories in order to save the rest of his team. Even then, with the ending being so ambiguous, you are unable to tell whether Cobb reaches his goal. However, given his mental state and the strength of his desires it is possible that he would not care if his reuniting with his kids was another dream.

Monday, September 17, 2012

A Blog Post About a Blog Post: Martin Marcisovsky


So after browsing my Google Reader account for something interesting, I came upon a post from Chase Jarvis’ Blog about a photographer named Martin Marcisovsky. He specializes in surrealist images, and I fell in love the moment I looked at them.


They really give a sense of mystery and "what the hell am I looking at", which is something I never see enough these days, when all I see are pictures of food. So if you're into not so normal imagery or just something new, check out this man's gallery. You won't be disappointed.

Marcus Marcisovsky: http://www.marcisovsky.com/ 

Sunday, September 16, 2012

"when you find me" - Another Analysis of the 10 Themes


The short film “when you find me”, by Ron Howard, is the product of the photos taken for the Long Live Imagination contest, which asked people everywhere to take photographs that exemplified the 10 themes of storytelling. Ron Howard sought to implement these ten themes in his film. In this blog post, I will analyze the elements in this production that show these themes.


 Let’s start off with the theme of the Unknown. In the short beginning scene, you really aren’t given any context at all concerning what is happening. While that is sort of understandable, the prevalence of white coloring is disconcerting; making you wonder what exactly is happening. This sort of setting isn’t exactly grounded in reality after all. Secondly, most of the scene focuses on the tree and the girl, hinting at some importance to them. As we find later in the film, this is indeed the case.


 The next scene establishes a Character. By focusing on the woman’s movement and actions instead of the boy or the husband, they are highlighting her importance. The darkness and tone of her words also work towards giving her a very gloomy attitude, and the way she talks to her son implies an importance in whatever happened to her and her sister.


 Cut to: Backstory. While these next few scenes are a major portion of the film, they are an explanation of present events, notably the relationship between the woman and her sister. The way the camera is already focused on the little girl in the beginning of the above scene, it immediately shows us that this person is related to or is in fact the woman from the previous scene. More to the point, the sudden change in scenery and time is Howard’s way of telling us that this scene is going into further detail concerning woman and her sister, and what causes the tension between them.


 At this point in the movie, the theme of Discovery becomes especially critical. The death of the girls’ mother is a pivotal moment, and sets the tone for the evens that follow.


 The flow in time is shown in the following scene, through the use of a shot of the sun lower in the sky, and the darker atmosphere that comes with it. The body language of the girls implies that a very short time has passed since the death of their mother, and their position in the background exaggerates the loss and loneliness they feel.


 Ah, and then there is the Goal. The cartoonish feel of this scene is used to showcase the little girl’s imagination, and the way in which she views her desire to see her mom.


 Next up is the Obstacle. The gate is shown as large and imposing in contrast to the girls to show the impossibility of the little girl’s desire to see her mother, and gives the older girl a chance to emphasize that. Of course, it could be just a gate. I wouldn't be able to climb one even if I tried. But enough of that.


 In the diner scene, the Mood in is palpable, as well as the Relationship between the two sisters. By giving a good view of both their faces, you are able to see the tension that is right beneath the surface. The lighting also plays a part, giving it all a very tiring and depressing feel.


Lastly, there is Setting. After all the other scenes, we are finally shown the meaning of the very first. The ethereal quality given to the field emphasizes the other-worldliness and unreal atmosphere of it. It is clear (or perhaps not clear at all) that it represents heaven in some form, what with the mothers presence below the tree.







Monday, September 3, 2012

Canon's "Long Live Imagination" Contest and the 10 Themes of Storytelling

Last week, my art of video teacher introduced our class to a website, https://www.longliveimagination.com/. On this site, photographers everywhere are encouraged to take photos that exemplify the ten themes of storytelling. In this post, I'll be giving a brief summary of each one, along with a photographic example of each. 

10. Mood

Mood is the tone of a story, what gives it feeling, whether it be gloomy, bright, mysterious, or hopeful. It can be influenced by diction, imagery, the character of, well, the characters, etc.


 Take this for example. Notice how it is taken from the perspective of someone entering the shop, first of all. Nothing is given specific attention regarding lighting, so your eye is drawn to everything along the edges of the frame. The overwhelming amount of light sources gives the entire photo a feeling of wonder, like someone who enters a shop to be greeted by an assortment of objects that all manage to attract the eye. And the way in which the z-axis is clear along the fore-ground and mid-ground give you a look at the shops proprietor as well, but is insignificant compared to what he is surrounded by, even as the vectors of the frame all lead to the center.

9. Goal

What the characters are after. Central to nearly every story is something that someone is after, but its importance is relevant to the searcher.


 The player with the ball is the subject in focus, to highlight his importance to the game, while still leaving the other players visible. The frame also gives the subject a bit of lead room, to show that he is going in a specific direction, towards some, well, ahem, GOAL.

8. Back story

The story behind the story (oh man, fragment sentences, what ever will I do?). What makes the setting/characters the way they are?


 The actual manner of portraying back story in a photograph can be quite subjective, since, in a way, any sort of photo can be filled with further information once you look around the subject. It’s all about paying attention to the details. In this case, rather then using focus to specify a main object, it puts the sunflowers (and the hand placing them) in the center of the frame. The lighting evokes a sort of unreal atmosphere to the kitchen, like a memory or dream. It emphasizes the importance of the sunflowers to the person on the right hand side. Not sure how this really relates to back story, but like I said, it can be hard to pin down (or maybe I’m just dim).

7. Character

Now, this is a very wide category. A character can be a person, an animal, a rock, a tree, a planet…as long as it has an active role in the plot. For example, you can hardly call a rock a character if all that occurs is that another character describes it. If it talked, however, it would be different. With photographs, it is less about simply taking a photo of someone as much as it is about giving some sort of importance or uniqueness to them.


 In this example, you are given a full shot of an old man walking down a street. Like in some of the photographs before, it focuses on him, with the black and white possibly symbolizing great age. There is an ample amount of lead room ahead of him, which shows that he is walking, although the manner in which he walks implies that he is infirm.

6. Obstacles

Anything blocking the characters progress, be it mental or physical.


 In this case, it is both. The light is cast up the ladder, to show that someone is casting it their self. The vertical horizon line gives a sense of energy and vertigo to the picture, a symbolization of a fear of heights or the danger of climbing the ladder. In addition, the old appearance of the ladder brings the idea that it might not be very stable. So the image is both a combination of mental and physical obstacles.

5. Relationship

Any connection between characters, objects, or ideas.


 By putting the two children in focus, it brings to the viewer’s attention the relationship between the two. Being in the fore/mid-ground, they are also the largest things in the photo, giving them further importance. And the silhouetting of both of them is a way of telling the viewer that they are connected in some way.

4. Setting

Where the story takes place.


 The house is given a full shot, so one can see it in fullness. Everything else is blurred out as well to highlight it, and there is a sort of visual balance coming from it being the largest single object in frame. The lighting also gives the house a bright and happy feeling.

3. The Unknown

Why is this happening? Who is that? What will happen next? This theme is basically anything unexpected or surprising.


 A graphic vector in the form of the stairs draws your eye to wherever the staircase goes, which is not elaborated upon. The way the light falls on the staircase gives it a mystical element. In other words, it gives you the sense that the staircase leads to somewhere new or unknown.

2. Time

When something occurs, or the passage of time.

 

 In this photograph, the moon is the subject, highlighting the current time. All lines lead to this subject, bringing to it more relevance then the fact that it’s quite dark outside actually.

Perhaps I summed that last one up too quickly, but to be honest, I might just not be looking hard enough for good enough examples, or I’m just not looking hard enough. Perhaps I'll come back to this later if I have a revelation. Shame that there wasn’t much humor in this post but you try not to force it. The tenth theme will be revealed on Canon’s site soon, and I will be updating this post to fit with that development.